Josh Doss, who works in the Advanced Visual Computing Graphics SDK team, just got his article published in game developer magazine. Check out his work at: http://www.gdmag.com/homepage.htm.
Inking the Cube: Edge Detection with Direct3D 10
By Joshua Doss
“Detecting outlines and edges is particularly useful when a video game uses cell-shaded characters. In this technical feature, Intel's Joshua Doss explains how Direct3D 10 allows programmers to …”
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