Monday, June 18, 2007

Josh Doss published in Game Developer Mag!

Josh Doss, who works in the Advanced Visual Computing Graphics SDK team, just got his article published in game developer magazine. Check out his work at:

Inking the Cube: Edge Detection with Direct3D 10
By Joshua Doss
“Detecting outlines and edges is particularly useful when a video game uses cell-shaded characters. In this technical feature, Intel's Joshua Doss explains how Direct3D 10 allows programmers to …”

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