- create an x64 project, unicode looks like default
- didn't need the win32 preprocessor defn below.
- did need the libs
- did need to change the subystem to windows
- did need to disable shaders.hlsl compilation
- Change character set to unicode from multibyte
- Add 'WIN32' to preprocessor definitions
- Add d3d12.lib, d3dcompiler.lib, and dxgi.lib to the set of files to link to
- Change subsystem to 'Windows'
- Disabled compilation of shaders.hlsl by Visual studio