Wednesday, May 11, 2022

visual studio BKM and ensuring HLSL files are built after changes are made

 so...you have an .hlsl file and you want to make sure your changes trigger a rebuild do not use the pre-build for the solution. instead, click on the .hlsl and use a custom build tool. the final thing you have to do is to tell visual studio to treat the output as content and fill in the content field with your compilation output artifact(s).

Monday, April 04, 2022

Stochastic LOD sample from nvidia

neat sample, needs minor cleanup to compile on my VS2019 solution. may not be anything wrong with the write environment, etc. just my config:

several #include <iostreams>

disabled 'treat errors as warnings'.

https://developer.nvidia.com/blog/implementing-stochastic-lod-with-microsoft-dxr/

several live objects after sample executes/shuts down, not going to resolve at this time.

Thursday, March 03, 2022

hints at authoring/presenting a good talk

 Need to review this before starting any new presentation:

http://graphics.stanford.edu/~kayvonf/misc/cleartalktips.pdf


Thursday, November 11, 2021

visualization components for future use

https://observablehq.com/@d3/gallery


ack to Marissa Du Bois for the pointer. 

Wednesday, November 10, 2021

Phrases that make you sound weak..but sometimes isn't that exactly the goal?

 https://www.cnbc.com/2021/11/07/overused-words-and-phrases-that-make-you-sound-weak-less-confident-according-to-grammar-experts.html


Friday, July 23, 2021

Game market, game ecosystem stats

 https://www.wepc.com/news/video-game-statistics/


Thursday, May 13, 2021

row major and column major major confusion

Capturing for posterity:

TL;DR: C is row major, XMMATRIX* is row major, HLSL is column major. 

A comment here explains rationale:

https://www.gamedev.net/forums/topic/649263-matrix-multiplication-order/

And you can tell HLSL to flip to row major.



Monday, May 03, 2021

Buffers

 read this: http://www.joshbarczak.com/blog/?p=1260



Monday, April 12, 2021

D3D Feature Levels

https://docs.microsoft.com/en-us/windows/win32/direct3d12/hardware-feature-levels


https://devblogs.microsoft.com/directx/new-in-directx-feature-level-12_2/


https://walbourn.github.io/direct3d-feature-levels/



 

Saturday, April 10, 2021

3D Math overview with camera xforms

 https://gamemath.com/book/graphics.html#rendering_equation