Showing posts with label shadow map aliasing. Show all posts
Showing posts with label shadow map aliasing. Show all posts

Saturday, July 14, 2007

David Bookout published on gamedev.net

Check out Dave's article at gamedev.net on Shadow Map Aliasing. Dave is a graphics software engineer who I am working with on a Graphics SDK. He has previously published source code and articles on shadow mapping and shadow volumes on mainstream graphics hardware. This is a survey of shadow map techniques and a discussion of the tradeoffs of various implementations. Lots of great figures and math!

Shadow Map Aliasing
by Dave Bookout
http://www.gamedev.net/reference/programming/features/smaliasing/default.asp